III. Gameplay
a) Hudgun
- I recommend to play without hudgun, You can turn it off (type in game: /hudgun
0 or in game: main/options/game).
![[Image]](/Content/Articles/GameTips/Hudgun.png)
Sometimes you cant see enemy behind your weapon, you will not see weapon (then you
will recognize weapon by ammo icon) if you will turn off your hudgun.
b) shadows
- Sometimes you can see enemy's shadow sooner than enemy's body, it can help to
get ready shot. Look at following picture.
- You can turn it on (in game: main/options/gfx)
- Its not so much important, if you will get fps<50, dont turn it on.
![[Image]](/Content/Articles/GameTips/Shadow.png)
c) crosshair
- I recommend to change your crosshair.
- I use this crosshair, its good for snipe.
DOWNLOAD (extract and copy file to Sauerbraten/data)
- You can find other crosshairs HERE.
- You can change crosshairsize (type in game: /crosshairsize #) # = number (I use
12). Smaller crosshair = better snipe, but very small crosshair is bad (you dont
see it very well on screen).
d) weapon-jumps
- Weapon-jumps are very important for playing. You can jump to some inapproachable
places in map where are often quads or health boosts.
- You can use all weapons (except fist).
- You must shot under yourself together with pressing jump button.
- On following picture you can see how much you can jump by all weapons.
![[Image]](/Content/Articles/GameTips/WeaponJumps.png)
1) Clasic no weapon-jumps (2 floors)
2) Chaingun and shotgun jumps (3 floors)
3) Rifle jumps (4 floors)
4) Rocket jumps (9 floors)
5) Granade jumps (13 floors)
For example: Without weapon-jumps I can't get quad damage on Complex map.
e) wall-attacks
- You can attack your enemy (at other side of wall) by shoting rockets to the walls
- Look at following picture. You can see I would be injured if I will be takeing
green armor.
![[Image]](/Content/Articles/GameTips/DamageThroughWall.png)
f) maxroll
- Maxroll if default 2, but this is bad for playing, it is bad for aim when you
are moving left to right.
- Turn it off please (type in game: /maxroll 0)
g) faster run
- You can run faster in game using some weapons, mainly rocket launcher and chaingun.
- Its very useful in CTF mode.
![[Image]](/Content/Articles/GameTips/RocketAcceleration.png)
You must shot about 45 degrees under yourself
You MUST jump during the shoting by chaingun. You can shot enemy in same time.
h) granades defence
- Its very good defence in CTF mode, you shot granades behind your way.
- Granade damage is about 64 in Trooper Edition!
i) jumpshots
- If you doing jumpshots, enemy must be very fast to aim you, so it will give you
good chance to be not killed.
![[Image]](/Content/Articles/GameTips/JumpShot.png)
j) super-shots
|
num
|
name
|
damage
|
reload
|
dam/sec
|
|
|
|
|
|
|
|
0
|
fist
|
50
|
0.25sec
|
200
|
|
1
|
shotgun
|
20x10
|
1.4sec
|
143
|
|
2
|
chaingun
|
30
|
0.1sec
|
300
|
|
3
|
rocket launcher
|
120
|
0.8sec
|
150
|
|
4
|
rifle
|
100
|
1.5sec
|
66
|
|
5
|
grenade launcher
|
75
|
0.5sec
|
100
|
|
6
|
pistol
|
25
|
0.5sec
|
50
|
Items that can be picked up:
- 6 types of ammo (10 shells, 5 rockets, 20 bullets, 5 rifle rounds, 10 grenades,
30 pistol ammo) (to a max of 30/15/60/15/30/120, respawn 12/9/6 seconds)
- health (adds 25 to a max of MAXHEALTH (initially 100), respawn 20/15/10 seconds)
- health boost (adds 10 to your MAXHEALTH until the end of the current map, respawn
60 seconds)
- light armour (100, absorbs 40% of damage, respawn 20 seconds)
- heavy armour (200, absorbs 60% of damage, respawn 20 seconds)
- quad powerup (4x damage for 20 seconds, respawn 60 seconds)
Super-shots:
- Its combinations of using chaingun + rifle or rocket launcher or shotgun.
- For example you can shot 3 times by chaingun + rifle = Shot - Reload - Shot -
Reload - Shot - Reload - Shot (rifle)
- I will take time: Shot - 0,1sec - Shot - 0,1sec - Shot - 0,1sec - Shot (rifle)
= 190 damage in 0,3 seconds!
k) zoom
- Its very useful thing for insta modes
- Its binded G by default, I recommend to change bind to right mouse button. (type
in game: /bind "MOUSE2" [togglezoom])
- You can change sensitivity. (type in game: /zoomsens #) # = number
l) sensitivity button
- Its useful for very long maps, it will make lower sensitivity by pressing button
after unpress is your sensitivity back
- You can aim much better and accurately.
- Copy following code to your config.cfg in Sauerbraten folder (open it in notepad)
bind "Z" [sensitivity $z_sensitivity; onrelease [sensitivity $norm_sensitivity]]
"norm_sensitivity" = [3]
"z_sensitivity" = [2]
!!! norm_sensitivity is the same like your sensitivity and z_sensitivity is a bit
lower than your normal sensitivity
m) direction keys
- You have A W S D buttons default set to directions
- Its better to use S E D F, why? Look at following picture.
![[Image]](/Content/Articles/GameTips/Keyboard.png)
You can find buttons withouth looking on keyboard becouse you will feel dash or
dot on F key.
bind "E" [forward]
bind "D" [backward]
bind "F" [right]
bind "S" [left]
n) weapon keys
- 6 weapons (except fist) you can find in game.
- I recommend bind 2 weapons for 1 key, exactly R T G keys
bind "R" [cycleweapon 4 6]
bind "T" [cycle
weapon 1 5]
bind "G" [cycle
weapon 3 2]
o)music volume
- music in Cube2 is very aloud
- I recommend to turn down your music (in game: menu/options/sound or type: /soundvol
30)
- 30 is optimal volume
- you can hear sounds better now, you can hear enemy jumps or entering to teleports